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1001. Moving drones from cargo to dronebay - in Player Features and Ideas Discussion [original thread]
Can you load drones at a POS or carrier? I remember it being a problem that you couldn't before. If so, then that's enough. If you're behind enemy lines and you kill or lose all your drones, then you're screwed, and rightly so. Pay attention, use ...
- by Reggie Stoneloader - at 2007.07.29 14:06:00
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1002. T2 Battleship - System Blast Scanning and Cloak Pinpointing - in Player Features and Ideas Discussion [original thread]
Yeah, it's foolish to think that you can have a ship that will serve as an above-average fighter in a fleet of current-day tech unless you give it a niche role that ceases to be useful after the first one. A combat T2 battleship will just replace ...
- by Reggie Stoneloader - at 2007.07.29 14:01:00
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1003. Remove Kill Mails!! - in Player Features and Ideas Discussion [original thread]
Agreed. Concord has to be the most efficient bureaucracy ever. They should stop with the individual mails, and instead offer daily reports, at downtime, of what got killed that day. Ideally, it could take a different form, like the skill history r...
- by Reggie Stoneloader - at 2007.07.29 13:55:00
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1004. Level 4 mining barge - in Player Features and Ideas Discussion [original thread]
I say unlock the Cov at level 4 and be done with it. As I understand it, that standard was set back when there were no exhumers, so the covetor was the end-all and be-all of mining. But even that doesn't make sense, since you could fly a Thorax wi...
- by Reggie Stoneloader - at 2007.07.29 05:25:00
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1005. Idea to counter focused fire - in Player Features and Ideas Discussion [original thread]
How about remote hardeners, so your gangmates can boost your resistances instead of just repairing your ship? Eight battleshipsWith two of these things each could pretty much render the "primary" guy invincible, so the other team will have to targ...
- by Reggie Stoneloader - at 2007.07.29 05:19:00
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1006. Helios Covert Ops Frig - in Player Features and Ideas Discussion [original thread]
People have wondered that since time out of mind. Has anyone ever seriously put a gun on a CovOps? If you're fitted right, you dont' have the high slot for it.
- by Reggie Stoneloader - at 2007.07.28 04:27:00
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1007. 0.0 wins - game over. - in Player Features and Ideas Discussion [original thread]
The list of problems with low-sec and the reasons to stay in highsec instead is a long, long list indeed. What it comes down to is this: If lowsec were made good enough to justify the risk, it would have to be more profitable than 0.0, since it's...
- by Reggie Stoneloader - at 2007.07.28 04:24:00
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1008. Hydroponics - Your Thoughts and Suggestions - in Player Features and Ideas Discussion [original thread]
Frozen Seeds (POS Process) Fruits and Grains (POS Process) Spirits I'm in.
- by Reggie Stoneloader - at 2007.07.28 03:33:00
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1009. 0.0 wins - game over. - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul For a miner in a BS a hauler is indispensable. Not really. Sure, pump and jump is crazy, but unless you're super paranoid about ore thieves you can jetcan in the BS and then just go get a hauler once per hour a...
- by Reggie Stoneloader - at 2007.07.27 20:01:00
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1010. Helios Covert Ops Frig - in Player Features and Ideas Discussion [original thread]
Yeah, a drone bonus, however meager, is head and shoulders above any other CovOps ship's weapon bonus when it comes to utility on a properly fitted CovOps.
- by Reggie Stoneloader - at 2007.07.27 19:50:00
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1011. "Warning, warp scramblers present" - in Player Features and Ideas Discussion [original thread]
Now that you mention it, I remember when I was doing level 3s in my Ferox, the acceleration gate messages would tell me when the rats warp jammed. It was handy back then, and it would be handy today, I suspect.
- by Reggie Stoneloader - at 2007.07.27 06:02:00
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1012. 0.0 wins - game over. - in Player Features and Ideas Discussion [original thread]
And if you solo jetcan, and take the risk, you are looking at maybe a 5% gain from a dedicated hauler, so unless one out of every 6 jetcans gets jacked (robbed once every three hours), you're still better off doing it with a can and a hauler, all ...
- by Reggie Stoneloader - at 2007.07.27 03:35:00
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1013. New ship type: Q-boat - in Player Features and Ideas Discussion [original thread]
I like the holoprojector idea, personally. A special class of battle badger seems a little sketchy.
- by Reggie Stoneloader - at 2007.07.26 16:18:00
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1014. Ship-to-Ship Transfer idea - in Player Features and Ideas Discussion [original thread]
I'm a fan of having the trade window open in space when your ships are within 1500m, but with one added feature: While the window is open, a "transfer can" spawns between your ships, and as goods are added to the trade window, they move from your...
- by Reggie Stoneloader - at 2007.07.26 16:16:00
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1015. Small but massively useful idea - in Player Features and Ideas Discussion [original thread]
It's not hard to sit quietly for a long time in EvE, particularly when camping a gate or surveying moons, without actually being absent from the game. If an "idle" status is introduced, it should be a manual toggle.
- by Reggie Stoneloader - at 2007.07.26 06:37:00
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1016. Counters to Missiles - Defenders suck - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek maths Quote: Out of curiosity, what happens if you put five ion blasters on that Thorax (as God intended), and take its five medium drones into account, and put the two light drones on the Caracal, and re...
- by Reggie Stoneloader - at 2007.07.26 03:14:00
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1017. 0.0 wins - game over. - in Player Features and Ideas Discussion [original thread]
Trolling or not, Berrik is right, in the sense that his views coincide with the views of most CCP personnel. Empire-dwellers are food for pirates and a good source of tritanium and ice products to be jumped out to 0.0, and they buy loot from offic...
- by Reggie Stoneloader - at 2007.07.26 03:02:00
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1018. Scale of ships - in Player Features and Ideas Discussion [original thread]
Frigates are way, way bigger than fighters or bombers. The Merlin is about five stories tall, according to the scale chart.
- by Reggie Stoneloader - at 2007.07.26 02:46:00
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1019. Pod Death Notification - in Player Features and Ideas Discussion [original thread]
That's an extraordinarily unlikely occurance. If you think it'll be a problem, you might be able to set up the tutorial so that everything's flagged as "completed" except the pod death lesson, so AURA will cackle at you every time you get squished.
- by Reggie Stoneloader - at 2007.07.26 02:44:00
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1020. Neutralis Skylab's Thermal NOS. Presented by Utari G'Denoik, CEO - in Player Features and Ideas Discussion [original thread]
I think that heat is a very good way to introduce sub-system targeting, and this seems like a very good application for that notion. Make it a high-slot mod, and easy to fit, and we'll be in business.
- by Reggie Stoneloader - at 2007.07.25 04:28:00
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